Posts

Release: Q-Costume v1.5.0

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Q-Costume ver1.5.0 has been released. SwingBone - Rotation order (ZYX) has been added. - Gravity was added. - Blend mask (Override/Additive) has been added. - The phenomenon of bouncing when dropped is reduced. - Import and export (JSON format) functions have been added. (Inspector context menu "Import/Export Swing") Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.4.1

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Q-Costume ver1.4.1 has been released. Mesh Builder / Skinned Mesh Builder - Vertex normal recalculation is now faster. Swing Bone - Fixed a bug that position limit axis was not calculated correctly. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.4.0

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Q-Costume ver1.4.0 has been released. MeshBuilder/SkinnedMeshBuilder - Vertex normal recalculation option (Recalc Normal property) has been added.   When meshes are combined, vertex normals are recalculated for each vertex that is shared (position, uv, color flags specified). - Fixed bug where meshes were missing when undo/redo in the editor. SwingBone - Added the option to blend shapes when swinging. - Added default axis type and removed fixed axis type. - You can now select and edit multiple items in the Inspector. - Fixed a bug where initially rotated bones were not calculated correctly. - Fixed a bug where the limit 0 and margin not 0 bones were not scaled. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.3.0

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Q-Costume ver1.3.0 has been released. - Extra.SwingBone component has been added.   This is an extended version of the demo TinySwingBone, which can be moved, scaled and limited. - TinySwingBone is deprecated. - The demo prefab using TinySwingBone has been replaced with Extra.SwingBone. - DEMO script namespace has been integrated into QCostume.DEMO. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.2.0

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Q-Costume ver1.2.0 has been released. - Asynchronous level has been implemented. When building asynchronously, the CPU is released according to the level. - A cleanup function for instances with lost owners has been added to CostumeBuilder. (Inspector context menu "Cleanup") - A combined mesh export function has been added to SkinnedMeshBuilder and MeshBuilder. (Inspector context menu "Export Mesh") - Includes script references (HTML). Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.1.0

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Q-Costume ver1.1.0 has been released. - Implemented MaskSetting and BoneSetting assets. - In the Mask field, MaskSetting is displayed as a dropdown. - In the Bone field, BoneSetting and skeleton bones are displayed as dropdowns. - Included UserManual(PDF). - Fixed minor bugs. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.0.0

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With Q-Costume, you can quickly and easily combine costume parts. Simply specify the character's hair, face, clothes, accessories, and other objects (fbx and prefab) in the inspector, and these parts will be combined dynamically. Very useful for implementing character customization systems. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049