Q-Costume ver1.4.0 has been released. MeshBuilder/SkinnedMeshBuilder - Vertex normal recalculation option (Recalc Normal property) has been added. When meshes are combined, vertex normals are recalculated for each vertex that is shared (position, uv, color flags specified). - Fixed bug where meshes were missing when undo/redo in the editor. SwingBone - Added the option to blend shapes when swinging. - Added default axis type and removed fixed axis type. - You can now select and edit multiple items in the Inspector. - Fixed a bug where initially rotated bones were not calculated correctly. - Fixed a bug where the limit 0 and margin not 0 bones were not scaled. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049