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Showing posts from November, 2019

Release: Q-Costume v1.2.0

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Q-Costume ver1.2.0 has been released. - Asynchronous level has been implemented. When building asynchronously, the CPU is released according to the level. - A cleanup function for instances with lost owners has been added to CostumeBuilder. (Inspector context menu "Cleanup") - A combined mesh export function has been added to SkinnedMeshBuilder and MeshBuilder. (Inspector context menu "Export Mesh") - Includes script references (HTML). Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.1.0

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Q-Costume ver1.1.0 has been released. - Implemented MaskSetting and BoneSetting assets. - In the Mask field, MaskSetting is displayed as a dropdown. - In the Bone field, BoneSetting and skeleton bones are displayed as dropdowns. - Included UserManual(PDF). - Fixed minor bugs. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049

Release: Q-Costume v1.0.0

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With Q-Costume, you can quickly and easily combine costume parts. Simply specify the character's hair, face, clothes, accessories, and other objects (fbx and prefab) in the inspector, and these parts will be combined dynamically. Very useful for implementing character customization systems. Unity Asset Store : https://assetstore.unity.com/packages/tools/animation/q-costume-157049